Costs seemed a little too grindy, and so I've gone through and lowered everything. But initial feedback had us go back and look at the game progression. At release, I and the internal testing team felt it good. My original goal for Rogue Invader was to have it be a good challenge, but not requiring too much grind. NOTE FROM CREATOR: The cost of all items, armors, upgrades, and weapons has been re-balanced across the entire game. We got a good amount of fixes and adjustments for any curious invaders. This should make it not as grindy and difficult, while maintaining the challenge. Let us know what you think about the balance changes, especially in the early game.
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